It carves through packs effortlessly and blocking is never an issue because the delay after each slash is essentially nonexistent. I won't say the Cutter is useless I feel very light on my feet while I'm using it. My Cutter? It barely matches Cal's 160 in four slashes, and it takes longer to do it. It does 160 damage per combo and requires almost no face-to-face time. It comes out to about 100 damage per second. ![]() It feels like I'd only want it for the knockback it also has mobility, but why would I want that in a Sword when Guns do it better? The Cutter is fast and fits very easily into my "Never use your last shot" rule, but the damage isn't there. The sword does big damage, the gun does safe damage, the dynamic is there, it's simple, it's effective, I like it.įast-forward to the Cutter and. If I'm walking towards someone, I'm shooting, and once I'm in range, I melee for bigger damage until I need to back off again and kite. In other words, I switch from Sword to Gun constantly because the pay-off is there for me to go in and out. Melee when an enemy is separated, predictable or easier to kill with a sword otherwise, kite from range. You always want to skip your Blaster's reload time and you always want to be able to block in melee range.Ģ) Aim only for safe damage. Extended exposure to its behavior has shaped my combat approach considerably:ġ) Never use your last shot. I am very familiar with the Calibur/Blaster combo. I picked it up because I will be needing a Vile Striker for Jelly farming and I wanted to familiarize myself with it, but. The Antigua is fine, just as expected, but the Cutter left something to be desired. I've been using Calibur/Blaster ever since I started this game (Proto behaved identically) today I switched to Cutter/Antigua and took both to 10.
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